` Creativity and Designing JRPG (Japanese Role-Playing Games)

Image credit: ©1991, 2017 SQUARE ENIX CO., LTD. All Rights Reserved., LOGO & IMAGE ILLUSTRATION: © 1991, 2007 YOSHITAKA AMANO

Creativity and Designing JRPG (Japanese Role-Playing Games)

RPG, or the Role-Playing Game, is a widely known computer game genre. Though it did not originate in Japan, for decades the passion for RPGs has been strong among its nationals. Japanese computer game creators have developed an abundance of unique RPG content which subsequently and uniquely have evolved into JRPG (Japanese Role-Playing Game). Among these are the ever-popular Dragon Quest and Final Fantasy titles which secured their stable fanbase with the concepts of ongoing character growth and the evolution of storylines through battles. Games like these have managed to push Japan’s computer RPG industry to global success and continue attracting avid players. Interconnected with other media products such as anime and manga, JRPGs are also a source of drive in Japan’s commercial market. However, as the technology and user demands have shifted, Japanese creators may find themselves at crossroads and be compelled to revise the definition and existence of JRPGs in the 21st century where change is constant.

In this very special talk, the Japan Foundation has invited TOKITA Takashi, computer game creator and producer from Square Enix to talk about the position of Japanese RPGs. Based on his own experience of being involved in the creation of many JRPGs, including Final Fantasy IV and Chrono Trigger, he will explain the philosophies that he believes are fundamental in creating an interactive game world where users feel themselves becoming the main character as they play, while revealing the creative processes of Japanese RPGs and how the games can stand the test of time.

About the speaker

TOKITA Takashi is a producer in the computer game industry. Since joining Square Enix (Square) in 1986, after working on Final Fantasy, Final Fantasy Legend etc. as a graphic designer, he developed Final Fantasy IV as a game designer. TOKITA has worked as a director on various titles including Chrono Trigger and Parasite Eve.

Special thanks to Square Enix and Kayoko Tezuka, Tuning for the Future (TFF) in Japan.


Please note that this session will be hosted on Zoom.

To book your place, please click here.



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